Just keep your cool and find arcana that you enjoy playing! And don’t sleep on spark array, just sayin’ Other than that, dash arcana are super useful both for both initiating and retreating, but mostly I think dash is for positioning in rooms.Īnyway maybe you’ve already figured that. Focus on sprinting to where you need to be so that you can keep maximum momentum and keep that dash for when it counts. It’s more important to have poise and control in this game than the other rogues I have played, I feel (don’t me lol)Įspecially during boss fights, try to avoid dashing unless you absolutely have to. One of the biggest things that’s helped me is to get past my dash habits. There’s a ton of good advice in here! I think one of the tough things is that there are some mechanical differences that really trio me up like how dashing doesn’t include iframes. It’s so tough! It’s the usual go-to game for my brother and I when we get together and we have been playing for a long time and often don’t win.
I hope this helps, I spent far too long on it. I’ve gone entire signatures without even having to move. Stay in one place, and move slightly when a spark trail shows they’re gonna blitz your location. If you get caught by one you’ll get caught by all the other ones after it, so try not to. Dash perpendicular to the incoming projectiles.
This one will probably cost you a taunt phase but such is the price of not dying. This makes the spikes bunch up and be one spike instead of a bunch. She doesn’t lead her shots at all, so this should be easy to dodge.Ītlas: Move to the side of the map. This is actually a lot harder in practice, and even I have trouble getting through this phase without damage, but it can be done.įreiya: When she starts the attack, get to one end of the side of the room opposite her, and start moving slowly across it. Zeal: Stay in one place until a circle appears under your feet, then dash to where there isn’t one. Against each boss’s signature (except for Sura, who has, like, eight different signatures): You might be able to sneak an extra hit in here and there with a sufficiently quick-casting projectile spell, but prioritize dodging over getting an extra hit in. Don’t get cocky and try to attack in the middle of a pattern. Keep just one dash away from an open space so you can very quickly escape stunlock range.Īgainst bosses, just memorize their patterns and count their attacks. Dash away from melee range when something’s about to attack (they telegraph everything) and remember that ranged enemies can’t lead their shots. Prioritize summoners and mages, particularly elemental versions of the same, and anything that can’t be stunned. In the meantime, move with caution and remember that unless you have the void dash your dash doesn’t grant invincibility. Over time, you’ll come to recognize the room layouts and anticipate what enemies spawn where. Bouncing Surge is a personal favorite spell of mine. Personally, I tend to like ranged crit builds, particularly those focusing on AoE. Neve’s builds, particularly Neve’s Citrine, are fun as well, though they depend more heavily on RNG to work. Check r/wolbuilds and A Raccoon on YouTube. The best builds focus on improving one thing - usually crit or signature. This can be fixed by relaunching the game.Unlike basically every other roguelite I’ve played, your initial build matters a lot. Occasionally, Fallback can disable autosaves. Occasionally entering battle will not reveal units in the bar above the timelineĪn exception may occur when quitting to desktop. “Scan Jamming” is used to name two different Upgrades Too many reinforcements in a battle will overflow the holotable during briefing
Reinforcements do not get a tab above the timeline when they appear Shot accuracy is displayed incorrectly when placing an attack action when it overlaps with a dash action. Unit projection paths become visible during replay if you toggle the UI off and on again Unit heat is visible on the replay timeline. Some VFX and debris can flicker over mech footsteps Replay does not display HP decreasing on the unit part health bars Turret lights don’t rotate with the turret during replay Stunning an enemy patrol makes it unable to pursue the crawler after it recovers Pilot pods missing their smoke and blue light VFX during execution If you run into an issue that's not on this list, please send us a report through the in-game bug reporter!įence Debris will teleport to a random location and spin around rapidlyįixed Objective visuals disappearing after entering replay Hello! This is a list of all the current known issues in Phantom Brigade.